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A Tribute to Fortnite Fortnite was more than just a game to the world, it was a force that changed gaming, social media, and one shook the entertainment industry to it's core. At the time of writing this, Season 10 has ended with a blackhole swallowing Fortnite, and the game has essentially ended. This, is my tribute to Fortnite. Fornite originally released in July of 2017, and was by most means, a failure. There was little to no incentive for players to continue playing after completing endgame content, and months after the game released, it died. That is until Sepetember 26th, 2017. The day Fortnite Battle Royale released for PC, Playstation 4, and Xbox One. I still remember seeing a RUSSIANBADGER video, it was an ad for Fortnite, posted meer hours after the game released. My Introduction to Fortnite At the time, I was 14, and broke. I had wanted to buy PUBG, and saw Fortnite as a new opportunity to get into the esports scene. I installed fortnite, and created my EPIC account. I still have the email believe it or not. But thats besides the point. Opening up Fortnite for the first time, and hearing the haunting spacious theme play as bells chimed in the background of a storm was an experience that not many Fortnite players today can say theyve had. I still remember telling all of my internet friends about the game, and how I described it to them. The game was so creative that this analogy is still the closest thing I can come up with to this day. Fornite is a battle royale like PUBG, with the building mechanics of Minecraft, with the cartoony graphics and feel of Overwatch. Streaming and Social Media Fortnite in late 2017 was pure and innocent. There was no item shop, no battle pass and the vast majority of gamers had never heard of the game. It was pure fun. Then 2018 rolled around, and everything changed. Season 2 introduced the battle pass, and streamers like Ninja gained popularity at a rate unseen to the world. Ninja's popularity was a result of him being at the right place at the right time. He was the best player with a decent personality at the beginning of a game's popularity. Fortnite's popularity grew virtually overnight. At this time, Minecraft was at a low point, and there was no game that truely dominated the social media algorithms in 2017. Fortnite would soon become the successor to Minecraft until it's revival in 2019. Fortnite was kid friendly, replayable, fun, and FREE. Fortnite was free. Any kids with access to a console or pc, later PHONE, could install the game for free. This gave little to no excuse for kids to not share the game with their friends, and the story from there is self explainatory. Fortite's Best yet Worst Trait In my opinion, one of Fortnites best strengths at the beginning of it's life was the map. The map was small enough to not have the same issue that games like PUBG had where combat was scarce, and in fact, made combat frequent, but was large enough to make the map FEEL big, and to give players the ability to explore. This mixxed in with the widely varied cast of locations from retail row to dusty depot allowed for nearly endless repayablity as the map was the player's sandbox to build upon. Epic capitalized on this strength by not doing what PUBG and later Apex would do and adding new maps / replacing old ones. Epic instead added upon the current map, making what worked even better. This is until Tilted Towers was added. Tilted Towers put Epic into a pickle that was not solvable without ruinjng the game forever. Tilted Towers was TOO good of a landing spot. Tilted towers had the same traits that the map itself had that made it work. It was small enough for frequent combat, yet felt large. It had good loot, and was pure fun. Once players got a taste of it, they couldnt resist. This disrupted the balance of the game as sometimes youde see upwards of HALF of the lonby land at titled. This left every other location of the map barron, deserted yet again. The community was split, many people loved titled and its mechanics, and many others realized that it forced players to land there to see combat. If Epic removed titled however, they would never be able to replace it. Tilted was such a perfect landing spot, so fun, and valuable loot wise, that removing it would leave a pit in the Fortnite experience, making the game less fun, while restoring balance. Excess Epic games was smart. To this day, Fortnite is still in Beta, despite being 2 years old and raking in billions of $ in revenue. As a beta game, Epic can update the game in weeks instead of months, and for free. This however, would become an issue. Epic began to have an excess of items. The map was ever-changing, and as time continued, these changes and events became more and more extreme, eventually leading to a literal blackhole swallowing the game itself. With every update, it became harder to balance the game, and it is still an issue to this day. The game suffered many horrible game ruining metas and exploits such as the double pump and smg metas. The introduction of the power sword and mega mechs also caused balancing issues as the game felt less like a battle royale, and more like a sandbox to mess around in. The game became more and more complex for its own good. And thats where we are today. Epilogue Today we wait for Fortnite Chapter 2. While I have moved on from Frotnite, the legacy it has created changed the entertainment industry forever, better or worse. It may not stand on the same pedistal as Minecraft does to many, to younger generations, it does. Fortnite deserves to be respected, it has done what no other MEDIA had done in human history. It is more popular and recognizable worldwide than any other game, song, movie, or book (other than many religiously important scriptures) in existence, and that is something to commemorate. While Epic in the end did end up passing a point of no return, they did the right thing, and pulled the plug. So as I was saying, Fortnite is more than just a game, but lets leave it at that. Just a game. ~Talon
Hey guys.. give Epic Games a break yeah? If there's one thing I don't like about internet culture it's their knee jerk reaction to most ideas/news/announcements. The majority of the time it's a flip of a coin when a new trailer or announcement is made, then the hive-mind just regurgitates what the initial reaction was. Case in point: Epic Games Store. Since its announcement it has been greeted with sighs and tuts, and a general consensus of 'Why are doing this'. This rhetoric is compounded when a major (or indie) title announces it will be launching on the platform. My thoughts are.. who gives a shit? First to market doesn't mean best in market First of all, let's take a look at the state of the current offering on PC: Steam. (Alright yeah Origin too but that's not even worth the effort). Honestly speaking, Steam is tired. Big, tired and clunky. I honestly can't remember the last time I thought 'Oh that's a neat new feature' when perusing Steam. The funny thing is I predicted this ages ago. The same goes for any business that is first to market with a game-changing product or service, I've worked IRL with several businesses like this. It's rapid expansion leading marketing dominance, but when you sit at the top unchallenged for a while, you go stale. Being challenged makes you innovate. I'm far from a capitalist but the mantra of competition drives innovation does ring true in some cases. This being one. So isn't it about time we had a challenger game publishing platform? Something that's going to shake things up, hopefully for the benefit of us? I'm going to caveat the above point by saying Epic Game Store is far from 'parity' with steam. It's missing a lot of core functionality (i.e. cloud save). But its roadmap is ambitious. Better deal for developers? Okay, so we might get better more streamlined gaming services, what about the developers? The arguably larger benefit of more choice, is improved revenue share for developers. Currently Steams revenue model is 70/30 whilst Epic is offering more to devs with a model of 88/12. Immediately the benefit to independent studios is massive. I've seen some arguments that Epic are buying their way into the market... well of course they are! That's the only way you would be able to compete with the behemoth that is Steam. And if it's more money in studios pockets well that's cool with me. Exclusive or divisive The crux of the Epic Games Store hate I think can be traced to the issue of exclusive titles. To be fair, I can understand why there has been frustration here. Essentially Epic Games has been on a frenzy of securing exclusives for their store. That in itself I don't have an issue with, and if we are real, it's to be expected. The issue is when developers renege on their promises of delivering the game to steam, and secure an Epic Store exclusive. One example is Metro Exodus. Steam had already begun taking preorders on Metro Exodus which subsequently had to be refunded. Okay, the above is a fair point, but I don’t think it warrants the amount of hate Epic Games has received. The China Connection This is where the hive-mind paranoia came into its own. Users on Reddit crawled through the Epic Game Stores code and came up with some anomalies. Rather than ask Epic or consider sensible options, they ‘outed’ Epic on Reddit saying it’s Chinese Spyware tracking all your movements. It turns out the code was used to track revenue for UE4 game assets… This outrage was compounded by the fact that Epic Games had received huge amounts of funding from Tencent, a pretty fucking huge Chinese omni-corporation. Okay yeah, Tencent themselves are pretty scary, but they also invest in EVERYTHING. Ubisoft and Riot have had funding from Tencent. Hell even SnapChat and Elite:Dangerous have had money off them. So it’s a bit odd to get outraged for this? The Real Reason Let’s face it. The real reason why people have a problem with Epic Game Store is this: Fortnite is one of the most successful companies of all times, and also the most ‘hated’ by ‘real’ gamers. Hating on stuff is a meme. So it’s easy to paint a target on the company that produced it, and try to taint anything else they try e.g. Epic Games Store. Create memes from it, and circlejerk behind its back. Time to grow up. Give Epic Games Store a chance. It might suck, it might make Steam be better. Who knows. But it doesn’t deserve the hate.