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This weeks #TuneTuesday comes from one of my favourite JRPGs. It is 'The Way of The Embodied Dragon' from Tales of Berseria, composed by Motoi Sakuraba Tales of Berseria is the most recent entry of the Tales and acts as a prequel to Tales of Zestiria, some 1000 years prior. The Tales games take the usual anime adventure, happy-clappy setting of a group of varied and talented friends off to vanquish some great evil. Berseria is not so jolly. Velvet Crowe and her younger brother Laphicet are saved by her brother-in-law Artorius when a Scarlet Night occured, causing daemons to attack their village. Seven years later, Velvet takes care of her sickly brother with Artorius. The Scarlet Night returns, with the entire village succumbing to the Daemonblight: when Velvet finds Artorius, sacrificing her brother as part of a ritual, known as the "Advent". Artorius attempts to use her for the Advent as well, but she fights back and the Daemonblight possesses her arm, mutating it and turning her into a Daemon called a "Therion", with the ability to absorb Daemons. In a rage, she slaughters the nearby Daemons before passing out. She awakes in a prison for Daemons on the island Titania, swearing to kill Artorius and avenge her brother's murder. Velvet does encounter others who wish to stop Artorious and his newly founded Church, but for different reasons. Every character in the party is incredibly selfish, acting in their own accord, using the others for their own benefit.It is not until the very end of the game's narrative that they acquaintances. It is where this cue sneaks in. This cue plays during the final area, where Velvet and co. are off for that final showdown with Artorious, ending his tyrannical rule. I can't reveal why the cue is named as such without spoilers, but as the dragon and the dungeon itself, it is quite the epic cue. The cue begins in G minor, but doesn't really stay there for very long as it leaps and stabs its way into other keys totally detached from the starting key. The constantly shifting harmony creates a lot of tension, which is added to the excitement the player climbing higher and higher through this last dungeon to fight the final boss after a good 60hrs of compelling narrative and frantic fights. I don't usually make comments about samples, but I feel that it's required here to note that whilst I would have loved have heard more live instruments in this cue (and the rest of the soundtrack), there is a certain 'punch' that has been achieved that I don't think one could have replicated with a live string section and drums. I could be wrong in that assumption, but if there are any live performances of it out there, chuck it my way and prove me wrong!