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#TuneTuesday No. 93: Chinatown Theme


This weeks #TuneTuesday comes from one of my favourite games, one that I only discovered last year. It is the Chinatown Theme from Vampire: The Masquerade - Bloodlines, composed by Rik Schaffer.

I have talked about VtMB before, in addition to the tabletop RPG, it comes from. So much so, I made a conscious effort not to mention it at all, because I know I can (and have) gone into large massive tangents about its expansive lore and metaplot that barely anyone who follows me on social media is interested in. That being said, one has to provide some context for the process of this post.

Set in modern-day/night LA, you are some random schmuck who gets laid in your apartment by a vampire, who can be one of 7 different clans/breed of vampire, depending on the sort you wish to play as. Members of the Camarilla, which is sort of the vampire government, comes in, stakes you both (resulting in paralysis, not death in VtM lore) and take you both to court. The Prince, the ruler of LA’s Santa Monica, decides to have your sire killed, before sending you on a suicide mission to prove yourself in Kindred (the VtM word for vampire, along with Cainite) society.

The game has you traverse between 4 uniquely hub worlds, Santa Monica, Downtown, Hollywood, and of course, Chinatown, which is one of my favourite hub worlds and cues in the game. Chinatown is the last hub world you can explore too, which is both the most disappointing and interesting. VtMB went through what many call ‘a development cycle from hell’ and was released unfinished, due to legal reasons with the publisher. This is evident in many of the games’ glitches bugs and exploits, and a lot of the quests in the game’s latter half. Chinatown as a hub world feels considerably rushed when compared to the other three. Whilst this is interesting in of itself, the context of its existence and the current politics is especially interesting to me.

The developers of the game, the now-defunct Troika Games, did a fantastic job at explaining and including the lore found within White Wolf Publishing (the original creators and publishers of the VtM tabletop RPG) World of Darkness universe. By the time you reach Chinatown, you should have a good enough grasp about how vampires in this game works, how they feed, behave, and the politics that runs rampant throughout their lives. The game introduces a curveball at Chinatown with the inclusion of the Kuei-Jin, which are described as ‘Kindred of The East’, vampires from China. You speak to one, to find there is about more to them that, as they do not feed on blood, but the soul. They don’t turn to ash in sunlight but just rot, which is certainly a unique twist on vampre legend of old.

I go into detail about the game’s setting because the music does a fantastic job at creating the musical impression that you are in a strange place. The other three hubs share a similar sound, which is a Westernised chilled rock or/and lounge jazz sound. Chintatown Theme is not strictly Asian in its sound, but it is not the same sound as the other three. This F minor vamp is mysteriously ominous. You were protected by the Camarilla and the Anarch in the other three hubs. The Kuei-Jin has nothing to do with the rest of vampire society, and you have to be your best behaviour, as the Kuei-Jin and Kindred do not get on. At all.
 



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