TOP 3 NEW INDIEGAMES JULY 8TH-14TH
So as the title suggests, I am doing things a little different from before. Instead of posting most days about releases as they come, I will be posting once a week with my Top 3 New Releases and my Top 3 Early Access games every Monday.
Short, sweet and gorgeous. Atma is a game to be enjoyed at a leisurely pace with a casting mechanic to truly make you feel the magical abilities running through your veins. Life is breathed into the whole environment leading to your final choice... to save the village or to save your most loved.
Far into the stars, we have a different story, less love and more death at the jaws of cute cuddly creatures with sharp teeth, its Professor Lupo and his Horrible Creatures to be precise. You're not even meant to be there, you hate this job, but alas the intern has no say and must follow instructions... until things went horribly wrong and now your top priority is your survival. Use your knowledge of the creatures to solve the puzzles and escape.
I'm not sure what I am doing in this game every time I load it up, but I find myself constantly looking between two items in my hand and mashing them together to see if it does something. Or play around with air filtrations or drugs. Streets of Rogue can get pretty crazy, I've seen giants trample houses and werewolves maul someone to death, whilst not too much later I started a block party with my boombox. Like I said... I don't know what's going on, but I like it.
Check them out below and tell me what you think. Any of these grab your attention like it did mine?
Genre: Action, Adventure, Puzzle
Price: Name Your Price
Developer: Team Atma
Publisher: Rubika Supinfogames
Release Date: 10th June 2019
Available on PC
In a world where spirits and humans coexist, Shaya, guardian of the unseen, keeps the safe balance between the living and its spiritual entities. She once was Atma’s eternal love, but as he passed away, she became the next Guardian. As she communes with herself at her beloved's tomb, Atma tries to reach out to her through her powers. He never met the spirit world and has been oscillating between life and death ever since, where he couldn't find peace. He asks one last thing from her: recollect his fragments of memory he shared with his relatives...
But, In order to offer him the chance to return among the living, Shaya will have to make dangerous decisions. Here begins her desperate quest for resurrection. Will she betray her vows as a guardian to be reunited with the one she loves?
Vibrant colours and gorgeous world designs coupled with lovely atmospheric sounds and music, all this makes for a recipe for a beautiful experience. Exploring this world and meeting the most interesting characters was a joy. Everywhere you go there is life breathed into the environment. Well placed light rays, wildlife just going about their business and leaves blowing in the wind. Truly remarkable. I'll have to also mention there was some familiarity with the art and that's when I remembered Aube and discovered they share devs (https://pataya.itch.io/aube).
I could gush more about the art and music but let's move on to the gameplay. It's primarily a puzzle adventure game with very little in the way of combat (except for an awesome boss fight). You solve puzzles and traverse the environment by using different Mantras, this mechanic is so well done. You hold a button down to focus and then draw your mantra to cast spells. It may seem convoluted but the more I did it the more it felt right... like if I really was concentrating and casting spells like the character himself, adding visual interaction to immerse you.
Loved the game and hope to see more. Seriously I want more, half an hour of this wasn't enough for me, you gave me a slice of the cake and now I want the rest... pleeeaase.
Professor Lupo and his Horrible Pets (https://www.professorlupo.com/)
Genre: Puzzle, Adventure
Price: $12.74/£11.46 (-16% till July 18)
Developer: BeautiFun Games
Publisher: BeautiFun Games
Release Date: 11th June 2019
Available on PC and SWITCH
Professor Lupo is a space scientist who’s been traveling around the galaxy on the Aurora Space Station, gathering the most impressive collection of aliens: his Horrible Pets. Adorable and harmless at first sight, these aliens turn into nasty, lethal creatures once they sense a human being close by. The Professor is on his way back to the Earth to sell them to the highest bidder for weaponization. But something has gone terribly wrong, the Aurora Space Station is under attack by unknown forces, and now the aliens are roaming free!
Your job as the Professor’s Intern has always been to act as bait for these creepy critters. Now, you will have to add a new task to your to-do list: find a way to escape, or become the aliens’ dinner! On your way, you’ll unravel the secrets hidden deep inside the Aurora Space Station, and if you’re lucky, maybe even learn something about your own past as well.
I'll be honest, the creature designs are what brought me to the game and made me fall in love with it. Not just the detail in the art but the detail in the creature bios, this kind of attention is amazing and shows me the developers had a lot of fun creating them and a lot of passion and love.
Playing as the disposable intern you now have to escape this space station full of cute but oh so deadly critters. With each alien type having it's own attack pattern and personality, it adds a nice layer to the puzzle solving. Most of the gameplay consists of opening and closing doors but behind every door is a surprise and challenge to handle. It may sound simple, but trust me, you'll die a few times before the eureka moment hits you.
Being a puzzle game, that eureka moment is important. You don't want it to easy and yet it needs to be attainable. The developers have given a great balance to this making many of us feel smort when completing a level.
All dialogue is fully voiced and the story seems to take as many turns as the corridors you navigate. This is one space adventure you'll want to be a participant of.
Streets of Rogue (http://streetsofrogue.com/)
Genre: Action, Adventure, Rogue-Lite
Developer: Matt Dabrowski
Release Date: 12th June 2019
Available on PC, PS4, XBOX1, and SWITCH
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through the use of their special character traits, items, and the environment.
I can not play this game too much for fear of being sucked in. It has that addictive just one more vibe to it and my curiosity at how crazy the game can get. The procedural creation of each level is brilliantly done with great attention to detail in the tasks created and the levels populated. It never feels the same and each NPC is completely different from the last.
What truly blows my mind is the amount of space given to be creative, discovering things like combining drugs with a watergun, or sticking cigarettes into an air filtration system. When the limit is your imagination, then the game is really onto something. The humour only adding to the incredible fun I've had and I could honestly play this forever.
Just as fun as playing it, is reading about other peoples playthroughs, the insane adventures they have gone through. This game is nuts and I love it.
Check back every Monday for my Top 3 New Releases. Thank you and till next time.